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Best units in battle nations
Best units in battle nations












best units in battle nations

Not only heavy units, but also light and even fast units-which actually have defense and attack bonuses against them-are vulnerable against archers. The Archer is the most successful unit in the iron age and also better than the mounted archer of the EMA. Ranged Unit (10/4/5/12) Archer: +4 Attack and +1 Defense. The extra speed helps a lot to be able to charge both ranged units and artillery units. A light Unit can always act as a replacement for the previous age's heavy units.

best units in battle nations

Light Unit (9/9/1/16) Soldier: Still very reliable. It can help players practice with Artillery units. At the beginning of the game, one is provided to the player for free. Worth using a few for attacking ranged units. The AI does not use this artillery unit much, nor do players, especially with the bronze age being so short. The range is long enough to hit most units but not guaranteed to hit every unit. Artillery unit is best against ranged classes because they have the lowest defense. One can never go catastrophically wrong with heavy units in this age.Īrtillery Unit (3/2/12/6) Stone Thrower: Very low stats. It is the perfect replacement for light units since they will not get much trouble from ranged units in this age. At end of age when a player becomes better they can replace light units. Heavy Unit (6/10/1/11) Warrior: High stats in defense and very tough. Light/heavy units are better in all ways except speed and attack. Still recommend recruiting at the end of the age to experiment with how they work. The player can use more as they get better with them and are experienced in combat.įast Unit (8/5/1/22) Horseman: Moderate stats for a melee unit. Its range of five is matched by heavy unit's move of 5.5 making it unable to stay away from them unless there is rough terrain in the way. Ranged Unit (5/3/5/12) Slinger: Light damage, easily destroyed and short ranged. It takes only seconds instead of minutes to build/heal. This makes it great fodder even after the player have heavy units. It is the cheapest unit in the game, with fastest build/heal times. Useful all through the Bronze Age even after unlocking the Warrior. Two unattached Spearfighters are provided to the player in the opening quests. Light Unit (7/7/1/14) Spearfighter: First unit a player uses in game. In lower eras only special units have special skills, however those skills are common in regular units in higher ages.įrom the Bronze Age to Industrial Age, the descriptions require a bit of updating Many units have special skills that affect the battle and/or units in various ways. Hit points represent the health of military units. (NB bonuses are NOT increased with the boost). They increase the unit's attack and defense by a specific percentage. Units can also get a statistical boost in their attack and defense as well. For example, Spearfighters gain 2 defense points when on the "bushes" type of terrain and Stone Throwers gain 1 attack point when on the "hills" terrain. Units can also gain an attack and/or defense bonus when on a certain type of terrain on the battlefield. These bonuses are usually critical in making your units most effective in battle. For example, a Legionnaire will gain both an attack and defense bonus while fighting Light Unit Class units, such as a Soldier. Units of a class will gain bonuses against (an)other class(es), giving them a statistical advantage against them. They can also be produced through the Alcatraz, Emissaries and certain special buildings can also give units that cannot be acquired anywhere else as well, such as Barbarians and Brave Warriors: Unattached units can be acquired from Guild Expeditions Chests and Relics, Guild Battlegrounds and PvP Arena, as well as Daily Challenges and by Quests. These units are not attached to any building therefore, they will be gone forever when dead or deleted. Unattached units are units won/earned from quests, unit producing special buildings and from the Alcatraz.

best units in battle nations

When a military building is sold, any units attached will be deleted. The exception is the Champions' Retreat: it has a maximum of 2 per Champion's Retreat (with the second slot requiring diamonds to unlock). Up to five units can be trained in a military building. Units are trained at and attached to a military building, so when they are deleted or dead, they can be retrained again.

best units in battle nations

Units are either attached or unattached.Īttached units are military units trained by Military buildings. There are three ways of obtaining units: training them in military buildings, winning them from quests and producing them from special buildings and in the Alcatraz. 1 Obtaining Attached and Unattached Units.














Best units in battle nations